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Pixar Animation Studios, Emeryville, CA.   July 2021 - present

Technical Director Model/Rig.

 

NIKE, Beaverton, Oregon.   March 2021 - July 2021

Digital Inovator II - NDA

 

Squeeze Animation Studios, Montreal, Quebec, Canada.   Dec 2020 - March 2021

Rigging Lead/Supervisor - Character rigging lead/supervisor for Marvels "What if?" Pipeline design help, Character rigging for film Pitches.

 

Tippett Studios, Berkeley, CA.   Sept 2019 - Dec 2020

Rigging Lead - Character rigging for film, game character animation, test/concept animation, muscle simulation, technical support for match move and other departments.

San Jose Sharks/Oakland Ice Center, Oakland, CA.   Mar 2018 - present

Ice Hockey Coach, Oakland Bears Hockey Club - coaching youth age 4 -18, girls hockey, in-house and travel ice hockey. USA Hockey level 4 coaching credentials, SafeSport certified, CPR certified.

ExoTools, Marin, CA.   July 2019  - Aug 2019

Contractor - character rigging NBA game.

 

Alchemic Ltd,/Vesalius Creations, Marin, CA    Sept 2017 - July 2019

Rigging Supervisor - design, pipeline, rigging.

 

Tippett Studios, Berkeley, CA    2014 - 2017

Character TD/Project Rigging Lead - rigging for film, commercial and VR. Character Animation and Motion Capture performance.

MG Live action costume, set/prop build, assist live action shoots, stop-motion pop through animation. MadGod. http://watch.madgodmovie.com/

Creative Assistant - mold room.

 

Software

 

Maya, Ziva, Zeno, Photoshop, Mud Box, Zbrush, RussianWrap3, Unity, Unreal, Premiere.

2010 - present

2010 - present

Education

 

BA, Colby College, Waterville, Maine

Dual Degrees - Economics and Art History (Minor Studio Art).

Varsity NCAA D1 Women's ice hockey, NCAA D3 track and cross country.
 

Tyler School of Art, Rome, Italy

Intensive program for figure sculpture and painting.

Tabor Academy Marion, MA

preparatory school - received graduating Art Award

lacrosse (Varsity Captain), varsity field hockey, varsity tennis, women's varsity and men's jv ice hockey.
 

Film and Commercial Production

Film and TV

 

2025 HOPPERS | Character TD Model/Rig (PIXAR)

2024 GRIST & WILLOW | Animation (RedlineRedifined)

2024 Hell or High Water | Puppetter and consultant (Human Made)

2024 INSIDE OUT 2 | Hockey Advisor (PIXAR)

2024 SELF | Character TD Lead Model/Rig (PIXAR)

2023 Dream Productions | Character TD Model/Rig (PIXAR)

2022 Lightyear | Character TD Model/Rig (PIXAR)

2021 "What If"? | Rigging Supervisor (Squeeze Animaiton)

2020 Avengers Game | Character Animation (Tippett Studio)

2020 Kingdom of Storms | Rigging Lead (Tippett Studios)

2020 Soul Snatcher | Rigging Lead (Tippett Studios)

2020 Genghis Khan | Character Rigger (Tippett Studios)

2018-2019 ABBA project | Rigging Supervisor (Alchemic & Vesalius)

2017 Orville | Character TD/Rigging (Tippett Studios)

2017 KPMG (commercial) | Lead Character TD/Rigging (Tippett Studios)

2016 Intel Warcraft (commercial) | Lead Character TD/Rigging (Tippett Studios)

2016 Monster Strike (commercial) | Character TD/Rigging (Tippett Studios)

2016 Patient Zero | Lead Character TD/Rigging (Tippett Studios)

2016 League of Gods | Character TD/Rigging (Tippett Studios)

2016 Dream of Anhui | Character Animation/Character TD/Rigging (Tippett Studios)

2016 Advantage 2( commercial) | Lead Character TD (Tippett Studios)

2015 Ted 2 | Lead Character TD/Rigging (Tippett Studios)

2015 Dodge Law (commercial) | Lead Character TD/Rigging (Tippett Studios)

2015 Gods of Egypt | Character TD/Rigging (Tippett Studios)

2014 The Crossing | Character TD/Rigging (Tippett Studios)

2014 Teenage Mutant Ninja Turtles | Character TD/Rigging (Tippett Studios)

2014 A Million Ways to Die in the West | Lead Character TD/Rigging (Tippett Studios)

2014 Transformers | Character TD/Rigging (Atomic Fiction)

2014-2020 Mad God | live action costume, sets, props, lighting and test shots (Tippett Studios)

I have rigged creatures for numerous feature films, both at a lead level and team level. I enjoy finding solutions to move/animate anatomically correct creatures in realistic ways with minimal technical pain to the animators. I've also spent time working with facial animation, muscle systems, fur setup, and paint. Most of the past positions have been technical in nature. I do have solid sculpting skills for digital CGI character animation, traditional clay/stop motion animation, and maquette character sculptures for film pitches.

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